Huashu Design
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Rigs a 3D mesh with a predicted skeleton and skin weights, through a REST API, MCP tools or a web page, on ZeroGPU hardware. For 3D artists, game developers and AI agents.
SkinTokens for Agents is a kit in the Developer category, listed by Mindket. It is free. This is version 1, last updated on . Download it on this page, a zip of its files. Nothing in it runs by itself.
pip install -U huggingface_hub hf download townbox/skintokens-for-agents --repo-type space --local-dir skintokens-for-agents cd skintokens-for-agents
SkinTokens for Agents is an auto-rigging service for 3D meshes. You send a mesh in glb, gltf, obj or fbx format, and you get it back rigged, with a predicted skeleton and skin weights for every vertex. It is offered as a REST API, as MCP tools and as a Gradio page, and it runs on ZeroGPU hardware.
It suits 3D artists, game developers and AI agents that need a rig for a mesh without building one by hand.
| Industry | Who uses it | How they use it | Example |
|---|---|---|---|
| Game development | Developers | Rig character or creature meshes automatically | Send a quadruped mesh and get a rigged GLB |
| 3D art | Artists | Get a starting skeleton and skin weights | Preview the bones over the mesh |
| AI agents | Developers | Let an agent call the rigging as a tool | Use the MCP tool named rig |
If you already have a finished rig and only want to animate it, you can skip it.
| Use case | Who | What they get back |
|---|---|---|
| Rig a mesh | Artists and developers | A rigged GLB, rig JSON, weights as NPZ and a preview |
| Keep an existing skeleton | Developers | Predicted weights for a skeleton that is already there |
| Preserve the original file | Artists | The rig moved onto the untouched input, so materials and textures survive |
pip install -U huggingface_hub hf download townbox/skintokens-for-agents --repo-type space --local-dir skintokens-for-agents cd skintokens-for-agents pip install gradio==6.17.3 pip install -r requirements.txt python app.py
Send a mesh of up to 60 MB, as a file upload, as a link or by naming a bundled example. Rigging a mesh with about 15k vertices takes roughly 20 seconds in one call, once a worker is warm. The page also has a card for your agent and a card for MCP setup.
| Tool | What it does |
|---|---|
| rig | Rigs a mesh and returns the rig files |
| list_examples | Lists the bundled examples |
| get_result | Fetches the result of a rigging job |
| view_rig | Shows a preview of a rig |
| service_info | Reports information about the service |
| guide | Returns the guide for agents |
Ask for the bundled giraffe example with a seed of 7. The service returns a rigged GLB, the rig as JSON with joint names and hierarchy, the weights as NPZ, and a preview with the skeleton over the mesh.
Open the Space page, look at the bundled examples and play one in the browser. Each example plays the rig with its bones drawn and a short test animation that stresses the skin weights.
The model is SkinTokens, also called TokenRig. A mesh encoder conditions a Qwen3-0.6B decoder that writes skeleton tokens and then learned skin tokens per joint, which are decoded into skinning weights. Only the model's forward pass runs on the GPU, and a Blender 4.5 worker handles import and export. The keep_skeleton option predicts weights for an existing skeleton, and preserve_original moves the rig onto the untouched file.
GPU time is billed to the caller and never to the Space, because the Hub attaches the caller's ZeroGPU token.
Rigs a 3D mesh with a predicted skeleton and skin weights, through a REST API, MCP tools or a web page, on ZeroGPU hardware. For 3D artists, game developers and AI agents.
Made by townbox on Hugging Face. These notes are Mindket's, written from its Space page and README; the app's own files and license are on Hugging Face.
What it is: SkinTokens for Agents is an auto-rigging service for 3D meshes. You send a mesh in glb, gltf, obj or fbx format, and you get it back rigged, with a predicted skeleton and skin weights for every vertex. It is offered as a REST API, as MCP tools and as a Gradio page, and it runs on ZeroGPU hardware.
Who it suits: It suits 3D artists, game developers and AI agents that need a rig for a mesh without building one by hand.
Industry | Who uses it | How they use it | Example
Game development | Developers | Rig character or creature meshes automatically | Send a quadruped mesh and get a rigged GLB
3D art | Artists | Get a starting skeleton and skin weights | Preview the bones over the mesh
AI agents | Developers | Let an agent call the rigging as a tool | Use the MCP tool named rig
If you already have a finished rig and only want to animate it, you can skip it.
Where to use it:
Use case | Who | What they get back
Rig a mesh | Artists and developers | A rigged GLB, rig JSON, weights as NPZ and a preview
Keep an existing skeleton | Developers | Predicted weights for a skeleton that is already there
Preserve the original file | Artists | The rig moved onto the untouched input, so materials and textures survive
How to set it up:
pip install -U huggingface_hub
hf download townbox/skintokens-for-agents --repo-type space --local-dir skintokens-for-agents
cd skintokens-for-agents
pip install gradio==6.17.3
pip install -r requirements.txt
python app.py
How to use it: Send a mesh of up to 60 MB, as a file upload, as a link or by naming a bundled example. Rigging a mesh with about 15k vertices takes roughly 20 seconds in one call, once a worker is warm. The page also has a card for your agent and a card for MCP setup.
Tool | What it does
rig | Rigs a mesh and returns the rig files
list_examples | Lists the bundled examples
get_result | Fetches the result of a rigging job
view_rig | Shows a preview of a rig
service_info | Reports information about the service
guide | Returns the guide for agents
Example: Ask for the bundled giraffe example with a seed of 7. The service returns a rigged GLB, the rig as JSON with joint names and hierarchy, the weights as NPZ, and a preview with the skeleton over the mesh.
For newcomers and experts: Open the Space page, look at the bundled examples and play one in the browser. Each example plays the rig with its bones drawn and a short test animation that stresses the skin weights.
The model is SkinTokens, also called TokenRig. A mesh encoder conditions a Qwen3-0.6B decoder that writes skeleton tokens and then learned skin tokens per joint, which are decoded into skinning weights. Only the model's forward pass runs on the GPU, and a Blender 4.5 worker handles import and export. The keep_skeleton option predicts weights for an existing skeleton, and preserve_original moves the rig onto the untouched file.
You send a mesh
A Blender worker reads and normalizes it
TokenRig predicts skeleton and skin tokens
The tokens decode into skin weights
The rigged GLB and previews are written
Good to know: GPU time is billed to the caller and never to the Space, because the Hub attaches the caller's ZeroGPU token.
Open the Space in your browser, or copy it to your own Hugging Face account from its page. Nothing in this kit runs by itself.
README.md 5 KB
Listed Hugging Face Spaces in the same category that share the most tags with this one.
| Product | Likes | Built with | License | Last change |
|---|---|---|---|---|
| SkinTokens for Agents This page | 4 | gradio | mit | |
| Character Animation for AgentsShares auto-rigging · 3d · zerogpu | 1 | gradio | cc-by-nc-4.0 | |
| UniMate for AgentsShares zerogpu · agents · mcp-server | 3 | gradio | cc-by-nc-4.0 | |
| projtex · Projection Texturing APIShares 3d · agents · mcp-server | 5 | docker | mit | |
| Idol Image to 3DShares zerogpu · mcp-server · gradio | 2 | gradio | apache-2.0 | |
| Idol Imagine FastShares 3d · mcp-server · gradio | 1 | gradio | apache-2.0 |
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