Nanosaur2-670M
well9472 · Kit
Makes illustrations from text prompts with a small 670M-parameter diffusion model, run through ComfyUI. Built as a low-budget research model for people who wan…

The Godot Engine contributors’ free, MIT-licensed engine for 2D and 3D games and apps. The editor is one download with no installer. These notes cover Windows, Linux, macOS, Android and the web, a first project, exporting, the command line and building from source.
Godot Engine is an open-source project on GitHub in the Developer category, listed by Mindket. It is free. This is version 2, last updated on . Install it from GitHub as its README says. Get Mindket’s setup notes on your Mindket account, as a zip.
scoop bucket add extras scoop install godot
Godot Engine is a cross-platform engine for making 2D and 3D games and applications, built by the Godot Engine contributors. Its README calls it feature-packed, with one unified interface, and says games export with one click to desktop, mobile, the web and consoles. The editor holds a code editor, an animation editor, a tilemap editor, a shader editor, a debugger and a profiler. You write game code in GDScript or C#, and the docs add that C++ and other languages work through GDExtension without rebuilding the engine.
People who want to make 2D or 3D games or tools and have good programming foundations, or are ready to build them first. The docs say you need good programming foundations to make the most of Godot. They point complete beginners to a free GDScript course that runs in a browser. It also suits developers who want an engine they can read and rebuild, since the engine is MIT-licensed.
| Industry | Who uses it | How they use it | Example |
|---|---|---|---|
| Indie games | Solo developers and small teams | Build the game from scenes and scripts in the editor, then export it to desktop, mobile or the web | A developer follows the Dodge the Creeps series, then exports the finished game from the Export window. |
| Apps and tools | Developers of desktop programs | Use Godot’s UI system to build interfaces that are not games | The introduction names Pixelorama, a pixel art drawing program, and RPG in a Box, a voxel RPG creator, as applications powered by Godot. |
| Engine work | C++ developers | Build the engine with SCons, add modules or write GDExtensions | A developer clones the repository, runs scons platform=linuxbsd and starts the editor from the bin folder. |
| Build pipelines | CI and release engineers | Run the editor headless to export a project on a server | An engineer runs godot --headless --export-release "Linux/X11" /var/builds/project on a build machine. |
| Learning | Students and self-taught programmers | Start with GDScript, the language built into Godot, and the step-by-step lessons | A student works through Learn GDScript From Zero in the browser, then follows the Your first 2D game series. |
For a console release, the introduction says you need strong programming skills or a developer to port the game for you. The consoles page says you must be approved by the platform holder and use its official SDKs. Skip the web editor for real projects, because its page calls it preliminary and not recommended for production work.
The FAQ lists where the editor runs and where exported games run.
C# projects cannot be exported to the web in Godot 4.
Get it saves a zip of Mindket’s setup notes in your downloads folder, with a note for each system and task from the Godot website and docs. For the editor the route is short. You download it, unzip it and run it.
| Need | Detail |
|---|---|
| A computer | Windows 10, a Linux distribution released after 2018, or macOS 13 on Apple Silicon. On Intel Macs: macOS 11 with the Compatibility renderer, or macOS 12 with Forward+ or Mobile. The docs call these the minimum |
| Graphics | The download pages recommend Vulkan 1.0 hardware and name OpenGL 3.3 / OpenGL ES 3.0 hardware as the minimum. The system requirements page recommends dedicated graphics with full Vulkan 1.2 support for Forward+ and Mobile |
| Memory and space | 4 GB of RAM and 200 MB of storage for the editor. Export templates add up to 1.5 GB after installation |
| For C# | The .NET version of the editor, and the .NET SDK |
| For exporting | Export templates, from Editor > Manage Export Templates |
To run it from a terminal as godot, the command line page gives Scoop lines for Windows and a Homebrew line for macOS. On Linux you put the binary in /usr/local/bin and name it godot.
scoop bucket add extras scoop install godot
brew install godot
You work in scenes. A scene is a tree of nodes, you add scripts to nodes, and nodes talk to each other through signals. These keys run your work from the editor.
| What you do | Windows and Linux | macOS |
|---|---|---|
| Run the current scene | F6 | Cmd + R |
| Run the project | F5 | Cmd + B |
| Quit the running scene | F8 | Cmd + . |
| Search the class reference | F1 | Opt + Space |
You make a first scene in a new project. In the Scene dock you press Other Node, pick Label and press Create. In the Inspector you type Hello World into the Text property and drag the label to the middle of the view. You save the scene as scene.tscn. Then, in a terminal in the project folder, you test that one scene:
godot scene.tscn
A game window opens and shows Hello World. In the editor, F6 does the same for the scene you have open. F5 runs the whole project, and the first time it asks you to pick a main scene.
If you are new. A game in Godot is a tree of nodes. Nodes are the building blocks: there are dozens of kinds that can display an image, play a sound, represent a camera and much more. You group nodes into scenes, such as a character or a menu, and scenes nest inside each other. Read the Introduction to Godot page first, then the key concepts page and the Nodes and Scenes lesson. If you have never programmed, start with GDQuest’s Learn GDScript From Zero. It is free and runs in your browser.
For experts. The binary you build holds the whole engine. Use target=editor for the editor, and target=template_debug or target=template_release for export templates. The dev_build option turns optimization off and writes debug symbols. The production option turns on link-time optimization where the docs say it works. These two lines build the editor on Linux and start it with no window.
scons platform=linuxbsd target=editor ./bin/godot.linuxbsd.editor.x86_64 --headless
For CI, the command line page exports with a preset named Linux/X11. It needs installed export templates and an existing target folder.
godot --headless --export-release "Linux/X11" /var/builds/project
The Export as dedicated server mode strips visuals out of the pack. A ZIP pack opens with ordinary tools, but it needs a launcher script that passes --main-pack. The file export_presets.cfg can go in version control. The file .godot/export_credentials.cfg holds passwords and keys, so keep it out.
Most of what you run here is a program on your own computer. A few things sit outside it.
This kit holds setup notes only. Mindket wrote them. Godot Engine is made by the Godot Engine contributors. The editor downloads from the Godot website and the source is in their repository: https://github.com/godotengine/godot
These notes are not made or endorsed by the Godot Foundation or the Godot Engine contributors.
License: MIT. The LICENSE.txt file (https://github.com/godotengine/godot/blob/master/LICENSE.txt) begins "Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md)." and "Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur." The README says Godot is "completely free and open source under the very permissive MIT license."
The notes copy commands and a few short passages from the Godot documentation. The FAQ says the documentation is published under Creative Commons Attribution 3.0 (CC BY 3.0), with attribution to "Juan Linietsky, Ariel Manzur and the Godot Engine community." The FAQ page is https://docs.godotengine.org/en/latest/about/faq.html
The README calls Godot Engine "a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface." It says games can be exported with one click to the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), Web-based platforms and consoles. The editor has a code editor, an animation editor, a tilemap editor, a shader editor, a debugger and a profiler, and you write game code in GDScript or C#. The documentation says C++ and other languages work through GDExtension without recompiling the engine.
Before it was open sourced in February 2014, Godot was developed by Juan Linietsky and Ariel Manzur for several years as an in-house engine. The README says it is supported by the Godot Foundation not-for-profit.
This kit gathers the setup steps the Godot website and documentation give: getting the editor on each system, a first project, exporting, the command line and building the engine from source.
godot in your PATHThe documentation pages in these notes are the "latest" ones. The release policy page lists a version that is still in development on the master branch, and some passages name it. One example is the automatic Android SDK setup, which the page says starts with Godot 4.8. The notes keep each passage as the page words it, so check the "stable" version of a documentation page if your download is older.
README.md 6 KB setup/android.md 3 KB setup/command-line.md 6 KB setup/compiling-from-source.md 6 KB setup/compiling-linux-bsd.md 9 KB setup/compiling-macos.md 6 KB setup/compiling-windows.md 6 KB setup/exporting-desktop.md 5 KB setup/exporting-mobile.md 6 KB setup/exporting-web.md 4 KB setup/exporting.md 5 KB setup/first-project.md 6 KB setup/learning.md 4 KB setup/linux.md 2 KB setup/macos.md 3 KB setup/versions-and-updates.md 3 KB setup/web-editor.md 3 KB setup/windows.md 3 KB
Updated by Mindket to the current version of this kit.
Posts and comments that name this project on Hacker News, Bluesky, X, Reddit, Facebook and YouTube, found by a weekly search and on Trendshift. Mindket doesn’t write or check them. Open one to read it where it was posted.
well9472 · Kit
Makes illustrations from text prompts with a small 670M-parameter diffusion model, run through ComfyUI. Built as a low-budget research model for people who wan…
Waqf-AI · Kit
Reads handwritten Arabic text from images and returns it as text. A fine-tuned PaddleOCR-VL model for people digitizing Arabic handwriting.
Wan-AI · Kit
Makes video clips from a text prompt or an image plus text, at up to 720P and 24 frames per second, in the Diffusers format for a single consumer GPU.
Donchitos · Skill
A set of AI agents, skills, and configuration rules that provides a structured hierarchy for game development within Claude Code. It supports common engines an…
Wan-AI · Kit
Generates cinematic video of a character driven by an audio track, and can also lip-sync existing video. For video creators, animators and researchers with a l…
Wan-AI · Kit
Animates a character or swaps one into a video by copying a performer's movement and expressions, as one model from the Wan2.2 video family. Use only faces and…