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Simulates the physics of jointed bodies that touch their surroundings, fast and accurately, for work in robotics, biomechanics, animation and machine learning. Comes with a C API, Python bindings and a Unity plug-in.
mujoco is an open-source project on GitHub in the Developer category, listed by Mindket. It is free. This is version 1, last updated on . Install it from GitHub as its README says. Get Mindket’s setup notes on your Mindket account, as a zip.
git clone https://github.com/google-deepmind/mujoco.git cd mujoco
MuJoCo, short for Multi-Joint dynamics with Contact, is a physics engine for simulating jointed bodies as they touch and move through their surroundings. It aims for speed and accuracy. Google DeepMind maintains it, and it is written in C++.
Researchers and developers who need fast, accurate simulation of jointed structures. The project names machine learning, robotics, biomechanics, animation and graphics as its areas.
| Industry | Who uses it | How they use it | Example |
|---|---|---|---|
| Robotics | Robotics researchers | Simulate robot bodies in contact with their surroundings | A robot arm pushing a block |
| Biomechanics | Biomechanics researchers | Model a jointed body moving through its environment | A simulated limb under load |
| Animation and graphics | Animators and graphics developers | Drive the motion of jointed figures with physics | A character figure falling to the floor |
| Machine learning | Machine learning engineers | Run fast simulations as a test bed for learning experiments | A simulated body used for repeated trials |
You can skip it if you do not write code, since it is built for researchers and developers.
| Use case | Who | What they get back |
|---|---|---|
| Robot simulation | Robotics researchers | Contact-aware motion of jointed bodies |
| Interactive viewing | Developers | Live visualization in a desktop window or a browser |
| Physics calculations | Researchers | Utility functions that compute physics-related quantities |
Run these in a terminal:
# Copy the project to your computer git clone https://github.com/google-deepmind/mujoco.git # Go into its folder cd mujoco
You work through the C API, the Python bindings or the Unity plug-in. A built-in XML compiler prepares the low-level data structures the runtime simulation operates on. Utility functions then compute physics quantities from the results, and the viewer shows the motion live.
A physics engine works out how connected parts move and push on each other. A good first try is the project's browser demo, which lets you watch a simulation before you install anything.
If you work in simulation, the runtime module is tuned for speed and operates on low-level, preallocated data structures. The cost of that tuning is a low-level interface, so expect to work close to the data.
Simulates the physics of jointed bodies that touch their surroundings, fast and accurately, for work in robotics, biomechanics, animation and machine learning. Comes with a C API, Python bindings and a Unity plug-in.
Made by google-deepmind on GitHub. These notes are Mindket's, written from its README; the project's own files and license are in its repository.
What it is: MuJoCo, short for Multi-Joint dynamics with Contact, is a physics engine for simulating jointed bodies as they touch and move through their surroundings. It aims for speed and accuracy. Google DeepMind maintains it, and it is written in C++.
Who it suits: Researchers and developers who need fast, accurate simulation of jointed structures. The project names machine learning, robotics, biomechanics, animation and graphics as its areas.
Industry | Who uses it | How they use it | Example
Robotics | Robotics researchers | Simulate robot bodies in contact with their surroundings | A robot arm pushing a block
Biomechanics | Biomechanics researchers | Model a jointed body moving through its environment | A simulated limb under load
Animation and graphics | Animators and graphics developers | Drive the motion of jointed figures with physics | A character figure falling to the floor
Machine learning | Machine learning engineers | Run fast simulations as a test bed for learning experiments | A simulated body used for repeated trials
You can skip it if you do not write code, since it is built for researchers and developers.
Where to use it:
Use case | Who | What they get back
Robot simulation | Robotics researchers | Contact-aware motion of jointed bodies
Interactive viewing | Developers | Live visualization in a desktop window or a browser
Physics calculations | Researchers | Utility functions that compute physics-related quantities
How to set it up:
How to use it: You work through the C API, the Python bindings or the Unity plug-in. A built-in XML compiler prepares the low-level data structures the runtime simulation operates on. Utility functions then compute physics quantities from the results, and the viewer shows the motion live.
For newcomers and experts: A physics engine works out how connected parts move and push on each other. A good first try is the project's browser demo, which lets you watch a simulation before you install anything.
If you work in simulation, the runtime module is tuned for speed and operates on low-level, preallocated data structures. The cost of that tuning is a low-level interface, so expect to work close to the data.
Describe the model for the XML compiler
The compiler preallocates low-level data structures
The runtime module simulates the physics
View it live or compute physics quantities
Good to know:
git clone https://github.com/google-deepmind/mujoco.git
Then follow the setup in its README. Nothing in this kit runs by itself.
README.md 4 KB
Posts and comments that name this project on Hacker News, Bluesky, X, Reddit, Facebook and YouTube, found by a weekly search and on Trendshift. Mindket doesn’t write or check them. Open one to read it where it was posted.
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