Bonsai-27B-GGUF
lmstudio-community · Kit
A GGUF conversion of the 27B Bonsai model for LM Studio, with a 3.80 GB Q1_0 language file and a 0.93 GB BF16 vision projector. Tested for text, vision and par…
Turns a video into a predicted 3D pose skeleton for any species or object, with BVH and npy files to download. Retargets motion onto a skeleton that differs from the one in the video.
MoCapAnything V2 is a kit in the Developer category, listed by Mindket. It is free. This is version 1, last updated on . Download it on this page, a zip of its files. Nothing in it runs by itself.
pip install -U huggingface_hub hf download kehong/MoCapAnythingV2 --repo-type space --local-dir MoCapAnythingV2 cd MoCapAnythingV2
MoCapAnything V2 is a motion capture tool for arbitrary skeletons. You pick a video and a target species or object, and it predicts a 3D pose skeleton. The target can differ from what is in the video, which is called retargeting. You can then download the motion as BVH and npy files.
Animators, game developers and computer vision researchers who need motion data from video, including for creatures that differ from the one filmed.
| Industry | Who uses it | How they use it | Example |
|---|---|---|---|
| Animation | Animators | Turn a video into a skeleton motion they can load into animation tools | Download the BVH file for a clip |
| Games | Game developers | Retarget motion onto a skeleton of another species | Pick a different species as the target |
| Research | Computer vision researchers | Test motion capture on skeletons of many kinds | Run the demo and read the npy output |
| Education | Students | See how video becomes 3D pose data | Compare the input video with the skeleton result |
Anyone who needs a mesh render or a finished animation from this Space alone can skip it, since it shows the skeleton output.
It runs in these places.
| Use case | Who | What they get back |
|---|---|---|
| Capture motion from a video | Animators | A predicted 3D pose skeleton |
| Retarget to another skeleton | Game developers | Motion for a different species or object |
| Export the motion | Researchers and animators | BVH and npy downloads |
Using the Space online needs only a browser. A copy on your own computer needs the following.
pip install -U huggingface_hub hf download kehong/MoCapAnythingV2 --repo-type space --local-dir MoCapAnythingV2 cd MoCapAnythingV2 pip install gradio==6.20.0 pip install -r requirements.txt python app.py
Open the Space's page, or run the app on your computer and open the page Gradio shows. Pick a video, pick the target species or object, and run it.
python app.py
| Tool | What it does |
|---|---|
| Video | The input clip that holds the motion |
| Target species or object | The skeleton to predict, which may differ from the input |
| Skeleton output | Shows the predicted 3D pose skeleton |
| BVH and npy downloads | Files holding the predicted motion |
You pick a video of a person walking and choose a different species as the target. You get back a 3D pose skeleton for that target, plus BVH and npy files to download.
Motion capture records how a body moves. Here the recording is a normal video, and the result is a skeleton that moves the same way. The first small thing to try is the online Space with a short clip.
The project names a weights repository and a sample data set. The Space shows the skeleton output only. The local demo in the project's code repository adds a Blender 3D mesh render and a Dance Anything tab, where a dance video and music make an animal perform the dance. The Space is set to run on Hugging Face's zero-a10g hardware.
The extra tabs belong to the local demo, so the Space shows less than the full project.
Turns a video into a predicted 3D pose skeleton for any species or object, with BVH and npy files to download. Retargets motion onto a skeleton that differs from the one in the video.
Made by kehong on Hugging Face. These notes are Mindket's, written from its Space page and README; the app's own files and license are on Hugging Face.
What it is: MoCapAnything V2 is a motion capture tool for arbitrary skeletons. You pick a video and a target species or object, and it predicts a 3D pose skeleton. The target can differ from what is in the video, which is called retargeting. You can then download the motion as BVH and npy files.
Who it suits: Animators, game developers and computer vision researchers who need motion data from video, including for creatures that differ from the one filmed.
Industry | Who uses it | How they use it | Example
Animation | Animators | Turn a video into a skeleton motion they can load into animation tools | Download the BVH file for a clip
Games | Game developers | Retarget motion onto a skeleton of another species | Pick a different species as the target
Research | Computer vision researchers | Test motion capture on skeletons of many kinds | Run the demo and read the npy output
Education | Students | See how video becomes 3D pose data | Compare the input video with the skeleton result
Anyone who needs a mesh render or a finished animation from this Space alone can skip it, since it shows the skeleton output.
Where to use it: It runs in these places.
Use case | Who | What they get back
Capture motion from a video | Animators | A predicted 3D pose skeleton
Retarget to another skeleton | Game developers | Motion for a different species or object
Export the motion | Researchers and animators | BVH and npy downloads
How to set it up: Using the Space online needs only a browser. A copy on your own computer needs the following.
pip install -U huggingface_hub
hf download kehong/MoCapAnythingV2 --repo-type space --local-dir MoCapAnythingV2
cd MoCapAnythingV2
pip install gradio==6.20.0
pip install -r requirements.txt
python app.py
How to use it: Open the Space's page, or run the app on your computer and open the page Gradio shows. Pick a video, pick the target species or object, and run it.
python app.py
Tool | What it does
Video | The input clip that holds the motion
Target species or object | The skeleton to predict, which may differ from the input
Skeleton output | Shows the predicted 3D pose skeleton
BVH and npy downloads | Files holding the predicted motion
Example: You pick a video of a person walking and choose a different species as the target. You get back a 3D pose skeleton for that target, plus BVH and npy files to download.
For newcomers and experts: Motion capture records how a body moves. Here the recording is a normal video, and the result is a skeleton that moves the same way. The first small thing to try is the online Space with a short clip.
The project names a weights repository and a sample data set. The Space shows the skeleton output only. The local demo in the project's code repository adds a Blender 3D mesh render and a Dance Anything tab, where a dance video and music make an animal perform the dance. The Space is set to run on Hugging Face's zero-a10g hardware.
You pick a video
You pick a target species or object
The model predicts a 3D pose skeleton
You download BVH and npy files
Good to know: The extra tabs belong to the local demo, so the Space shows less than the full project.
Open the Space in your browser, or copy it to your own Hugging Face account from its page. Nothing in this kit runs by itself.
README.md 5 KB
Listed Hugging Face Spaces in the same category that share the most tags with this one.
| Product | Likes | Built with | License | Last change |
|---|---|---|---|---|
| MoCapAnything V2 This page | 16 | gradio | mit | |
| FLUX.1 [dev]Shares gradio | 9,583 | gradio | mit | |
| InstantIDShares gradio | 3,659 | gradio | apache-2.0 | |
| Chat With Janus-Pro-7BShares gradio | 2,036 | gradio | mit | |
| PhotoMakerShares gradio | 1,960 | gradio | apache-2.0 | |
| Z Image TurboShares gradio | 1,940 | gradio | apache-2.0 |
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