Mindket

MoCapAnything V2

Newversion 1 · updated

Overview

Turns a video into a predicted 3D pose skeleton for any species or object, with BVH and npy files to download. Retargets motion onto a skeleton that differs from the one in the video.

MoCapAnything V2 is a kit in the Developer category, listed by Mindket. It is free. This is version 1, last updated on . Download it on this page, a zip of its files. Nothing in it runs by itself.

At a glance

You need
  • Python and pip
  • The huggingface_hub package, which gives you the hf command
  • Disk space for the repository, which holds 4 files
Runs in
  • A web browser, on the Space's page at Hugging Face
  • Windows, with Python
  • macOS, with Python
  • Linux, with Python
Start with
pip install -U huggingface_hub
hf download kehong/MoCapAnythingV2 --repo-type space --local-dir MoCapAnythingV2
cd MoCapAnythingV2

Platform

WindowsOperating system
macOSOperating system
LinuxOperating system

About

What it is

MoCapAnything V2 is a motion capture tool for arbitrary skeletons. You pick a video and a target species or object, and it predicts a 3D pose skeleton. The target can differ from what is in the video, which is called retargeting. You can then download the motion as BVH and npy files.

Who it suits

Animators, game developers and computer vision researchers who need motion data from video, including for creatures that differ from the one filmed.

IndustryWho uses itHow they use itExample
AnimationAnimatorsTurn a video into a skeleton motion they can load into animation toolsDownload the BVH file for a clip
GamesGame developersRetarget motion onto a skeleton of another speciesPick a different species as the target
ResearchComputer vision researchersTest motion capture on skeletons of many kindsRun the demo and read the npy output
EducationStudentsSee how video becomes 3D pose dataCompare the input video with the skeleton result

Anyone who needs a mesh render or a finished animation from this Space alone can skip it, since it shows the skeleton output.

Where to use it

It runs in these places.

  • A web browser, on the Space's page at Hugging Face
  • Windows, with Python
  • macOS, with Python
  • Linux, with Python
Use caseWhoWhat they get back
Capture motion from a videoAnimatorsA predicted 3D pose skeleton
Retarget to another skeletonGame developersMotion for a different species or object
Export the motionResearchers and animatorsBVH and npy downloads

How to set it up

Using the Space online needs only a browser. A copy on your own computer needs the following.

  • Python and pip
  • The huggingface_hub package, which gives you the hf command
  • Disk space for the repository, which holds 4 files
  1. Install the huggingface_hub package.
  2. Download the Space's files into a local folder.
  3. Move into that folder.
  4. Install Gradio at the version the Space uses, then install the packages in requirements.txt.
  5. Start the app.
pip install -U huggingface_hub
hf download kehong/MoCapAnythingV2 --repo-type space --local-dir MoCapAnythingV2
cd MoCapAnythingV2
pip install gradio==6.20.0
pip install -r requirements.txt
python app.py

How to use it

Open the Space's page, or run the app on your computer and open the page Gradio shows. Pick a video, pick the target species or object, and run it.

python app.py
ToolWhat it does
VideoThe input clip that holds the motion
Target species or objectThe skeleton to predict, which may differ from the input
Skeleton outputShows the predicted 3D pose skeleton
BVH and npy downloadsFiles holding the predicted motion

Example

You pick a video of a person walking and choose a different species as the target. You get back a 3D pose skeleton for that target, plus BVH and npy files to download.

For newcomers and experts

Motion capture records how a body moves. Here the recording is a normal video, and the result is a skeleton that moves the same way. The first small thing to try is the online Space with a short clip.

The project names a weights repository and a sample data set. The Space shows the skeleton output only. The local demo in the project's code repository adds a Blender 3D mesh render and a Dance Anything tab, where a dance video and music make an animal perform the dance. The Space is set to run on Hugging Face's zero-a10g hardware.

  1. You pick a video
  2. You pick a target species or object
  3. The model predicts a 3D pose skeleton
  4. You download BVH and npy files

Good to know

The extra tabs belong to the local demo, so the Space shows less than the full project.

  • License: mit
  • Cost to run: none named
  • Data it reaches: the video you pick, plus the weights and sample data that Hugging Face supplies
  • Not for: the Blender mesh render and the Dance Anything tab, which only the local demo offers
  • Hardware: the Space is set to zero-a10g, and what your own computer needs is not stated

README and files

README

MoCapAnything V2

Turns a video into a predicted 3D pose skeleton for any species or object, with BVH and npy files to download. Retargets motion onto a skeleton that differs from the one in the video.

Made by kehong on Hugging Face. These notes are Mindket's, written from its Space page and README; the app's own files and license are on Hugging Face.

About

What it is: MoCapAnything V2 is a motion capture tool for arbitrary skeletons. You pick a video and a target species or object, and it predicts a 3D pose skeleton. The target can differ from what is in the video, which is called retargeting. You can then download the motion as BVH and npy files.

Who it suits: Animators, game developers and computer vision researchers who need motion data from video, including for creatures that differ from the one filmed.

Industry | Who uses it | How they use it | Example
Animation | Animators | Turn a video into a skeleton motion they can load into animation tools | Download the BVH file for a clip
Games | Game developers | Retarget motion onto a skeleton of another species | Pick a different species as the target
Research | Computer vision researchers | Test motion capture on skeletons of many kinds | Run the demo and read the npy output
Education | Students | See how video becomes 3D pose data | Compare the input video with the skeleton result

Anyone who needs a mesh render or a finished animation from this Space alone can skip it, since it shows the skeleton output.

Where to use it: It runs in these places.

  • A web browser, on the Space's page at Hugging Face
  • Windows, with Python
  • macOS, with Python
  • Linux, with Python
Use case | Who | What they get back
Capture motion from a video | Animators | A predicted 3D pose skeleton
Retarget to another skeleton | Game developers | Motion for a different species or object
Export the motion | Researchers and animators | BVH and npy downloads

How to set it up: Using the Space online needs only a browser. A copy on your own computer needs the following.

  • Python and pip
  • The huggingface_hub package, which gives you the hf command
  • Disk space for the repository, which holds 4 files
  1. Install the huggingface_hub package.
  2. Download the Space's files into a local folder.
  3. Move into that folder.
  4. Install Gradio at the version the Space uses, then install the packages in requirements.txt.
  5. Start the app.
pip install -U huggingface_hub
hf download kehong/MoCapAnythingV2 --repo-type space --local-dir MoCapAnythingV2
cd MoCapAnythingV2
pip install gradio==6.20.0
pip install -r requirements.txt
python app.py

How to use it: Open the Space's page, or run the app on your computer and open the page Gradio shows. Pick a video, pick the target species or object, and run it.

python app.py
Tool | What it does
Video | The input clip that holds the motion
Target species or object | The skeleton to predict, which may differ from the input
Skeleton output | Shows the predicted 3D pose skeleton
BVH and npy downloads | Files holding the predicted motion

Example: You pick a video of a person walking and choose a different species as the target. You get back a 3D pose skeleton for that target, plus BVH and npy files to download.

For newcomers and experts: Motion capture records how a body moves. Here the recording is a normal video, and the result is a skeleton that moves the same way. The first small thing to try is the online Space with a short clip.

The project names a weights repository and a sample data set. The Space shows the skeleton output only. The local demo in the project's code repository adds a Blender 3D mesh render and a Dance Anything tab, where a dance video and music make an animal perform the dance. The Space is set to run on Hugging Face's zero-a10g hardware.

You pick a video
You pick a target species or object
The model predicts a 3D pose skeleton
You download BVH and npy files

Good to know: The extra tabs belong to the local demo, so the Space shows less than the full project.

  • License: mit
  • Cost to run: none named
  • Data it reaches: the video you pick, plus the weights and sample data that Hugging Face supplies
  • Not for: the Blender mesh render and the Dance Anything tab, which only the local demo offers
  • Hardware: the Space is set to zero-a10g, and what your own computer needs is not stated

On Hugging Face, 13 November 2026

  • Likes: 16
  • Built with: gradio
  • License: mit

Links

Try it

Open the Space in your browser, or copy it to your own Hugging Face account from its page. Nothing in this kit runs by itself.

Files
README.md  5 KB

1 file, 5 KB, downloaded as a zip.

What’s new

  • Version 1 · 2026-11-12

Compare with similar

Listed Hugging Face Spaces in the same category that share the most tags with this one.

ProductLikesBuilt withLicenseLast change
MoCapAnything V2 This page16gradiomit
FLUX.1 [dev]Shares gradio9,583gradiomit
InstantIDShares gradio3,659gradioapache-2.0
Chat With Janus-Pro-7BShares gradio2,036gradiomit
PhotoMakerShares gradio1,960gradioapache-2.0
Z Image TurboShares gradio1,940gradioapache-2.0
Numbers as Mindket last read them, on 2026-11-12.

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